Bright White Knight of the Light
Clyde was always an ideal knight in every aspect but throughout his adventure, he has become the 'Bright White Knight of the Light'. This unique title already indicates that he is a pretty shiny appearance. Naturally, creatures of the dark don't like him at all. But don't be dazzled by his brightness, he is the ultimate all-rounder on the battlefield. Though his magic attack comes not quite close to those of white magi, it is a handy addition to his extraordinary swordsmanship.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. Illumination increases the lighting level in adjacent areas. This unit is capable of basic healing._The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level.
Information
Advances from: | White Knight of the Light |
Advances to: | |
Cost: | 45 |
HP: | 65 |
Movement: | 6 |
XP: | 150 |
Level: | 4 |
Alignment: | lawful |
ID | Bright White Knight of the Light |
Abilities: | heals +4, inspire, inspire_1, inspire_2, inspire_3, inspire_4 |
Attacks (damage - count)
holy sword melee | 9 - 5 arcane | ||
lightbeam ranged | 12 - 2 arcane | magical |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 0% | |||
cold | 0% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |